Sunday, July 5, 2015

almost done in time for comic con!

  Almost there. YERP!

Wednesday, May 27, 2015

Tuesday, March 17, 2015

Biggie/Modok WIP

Something random and fun I'm working on!



Tuesday, January 20, 2015

With Teeth



Sunday, January 18, 2015

Work for some clients

So, I can now show some work I did for some clients.  I was responsible for sculpting and texturing as well as the in game model:

Base Male:  Base nude body and base outfit(s) - Hand sculpted clothing, no Marvelous Designer





Merchant character:  Each piece of clothing was made to be used as an individual item for every character in the game (Hand sculpted clothing, no Marvelous Designer):







Hair Tests - Buzz Cut and Shelled Hair (Fully painted textures, no photo bashing): 




Stage 1 Zombification Test:




In Engine Clothing Assets with Texture Variations (CryEngine):











Monday, December 8, 2014

Human Element Gameplay Trailer

One of the last things I did at Robotoki was assist on the trailer that aired at the VGA's.  I sculpted the boots, knee pads, and other character assets for the main dude on the bike, as well as textured the some of those in-game assets AND helped textured small portions of the ratbike:





Saturday, May 31, 2014

X-Men: Days of Future Past Credit / Sentinel Works

My first movie credit, super excited!  I was fortunate enough to contribute to the idea box of what the past and future Sentinels would look like:





Saturday, May 24, 2014

Sunday, May 11, 2014

Lichdom Battlemage



While I was at The Third Floor Inc in 2012, I was originally called in to help them with a cinematic for Lichdom Battlemage.  I just found out that the cinematic was finally released.  Initially, I worked with the rigging dept to set up a hawk base mesh (making all the hero feathers and setting up cages for cloth sim),  the face/feet sculpt, as well as making a demon that was only in the shot for 3 seconds and setting up the last character that is seen at the end.  Time was very limited on this project, so creatures that were not prominent in the shot did not get a lot of love.

Hawk featured in cinematic



Demon (in original shot for 2-3 seconds)

Saturday, January 11, 2014

more






Wednesday, December 11, 2013

Sunday, December 1, 2013

Ryse: Son of Rome Weapons

Here are some weapons I did for the Xbox one title: Ryse






Thursday, September 19, 2013

Friday, August 23, 2013

Soliders for clients

Never a shortage of soldiers....



Friday, August 9, 2013

studies