One of the last things I did at Robotoki was assist on the trailer that aired at the VGA's. I sculpted the boots, knee pads, and other character assets for the main dude on the bike, as well as textured the some of those in-game assets AND helped textured small portions of the ratbike.
Saturday, May 31, 2014
My first movie credit, super excited! I was fortunate enough to contribute to the idea box of what the past and future Sentinels would look like:
Posted by The Muse at 10:40 AM
Sunday, May 11, 2014
While I was at The Third Floor Inc in 2012, I was originally called in to help them with a cinematic for Lichdom Battlemage. I just found out that the cinematic was finally released. Initially, I worked with the rigging dept to set up a hawk base mesh (making all the hero feathers and setting up cages for cloth sim), the face/feet sculpt, as well as making a demon that was only in the shot for 3 seconds and setting up the last character that is seen at the end. Time was very limited on this project, so creatures that were not prominent in the shot did not get a lot of love.
Hawk featured in cinematic
Demon (in original shot for 2-3 seconds)
Posted by The Muse at 9:07 AM
Sunday, December 1, 2013
Thursday, September 19, 2013
Friday, August 23, 2013
Thursday, May 23, 2013
I've finally finished my latest lego set, an idea in which Lego Mega Man has stolen Chell's portal gun and the portals actually take him into different games universes. I've also included prototypes of what the lego set might look like. I worked really hard to make this as unique as possible, so I hope you enjoy it!! You can see the whole 13 piece set here
Posted by The Muse at 9:22 PM